![]() Leave your Build Scale Setting alone.Įither option should make it so your characters come in at the right size and things scaled to be dropped in and used immediately *should* work. Still in Map Settings, set Grid Size to 1.524.If you import them at a scale of 1 with D&D map settings, you will have 8"9' looking humans. ![]() In Build Settings (in the Building Menu, in Build Mode), set "Uniform Scale" to '0.6561679790026247' - That's the decimal version of 1/1.524 (it's telling your Building Menu that 1 standard sized square is 5 feet instead of 1m) This should ensure that characters and (standard sized) prefabs will be imported at the right size (The custom character is 1.75m tall, which is 5'9". ![]()
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